5 Ways to Ruin Your Self-Defense Training - Part 5
Author: Ken Freeman
Date Posted: January 05, 2007
Part 5: Avoiding The Fatal Flaw of Grappling
To survive the onslaught of a more powerful opponent, you need
to be so light, soft, flexible, and sensitive, that to your opponent,
you feel like a phantom or a cloud, dissolving like the liquid-metal
terminator, materializing only for the millisecond needed for your
strike's impact.--From the book Attack Proof: The Ultimate
Guide to Personal Protection
Often preached, yet rarely practiced, this principle is essential
to an understanding of how the weak overcomes the strong. Energy
transfers to a solid object far easier than it does to an object
without a fixed center of gravity. By bracing or locking up with
improper timing or for sustained periods, the majority of fighters
provide angles of structure for their attacker to clinch, push,
pull or strike because they lack the proper free play (Contact Flow)
and other sensitivity training which allows them to engage in the
intricate practice of "liquid body/solid body" on a subconscious
level.
Your body has to have the adaptable and fluid nature of water.
At times you will need to be as illusive and invisible as vapor
to yield and avoid, then as malleable as water to continue sticking
before that split second when you become as solid as ice to deliver
the coup de grace. You repeat this process of using Dropping Energy
(a Guided Chaos trademark) continuously, striking with the intention
to rupture organs and bust bones.
Once this quality is ingrained into the nervous system, one can
practically obviate all forms of stand up grappling as well as double
and single leg take downs, which I'll give an example of in the
next subsection, "Embracing the Inevitable". The reason why it's
so difficult to appreciate this is because most people have been
conditioned to tense up or fight back when pressure is applied against
them.
You need sensitivity to feel when it's appropriate to yield only
an isolated part of the body (pocketing) or your entire root altogether,
all the while remaining so close that your strikes are still unavoidable.
It can take anywhere from 2 months to 2 years for you to reprogram
your neuromuscular anatomy so that you can utilize these principles
at high speed without conscious thought. It all depends on your
previous experience and the wiring of your nervous system.
Embracing the Inevitable
There is nothing wrong with moving your sphere of influence to
the ground. As described in the 1st section, "The Set Up", fighting
your own balance and equilibrium in an attempt to remain upright
could cause disaster as it did for earlier UFC victims. Here, I
will present a physical example straight from the video, "Kill the
Enemy" on how to deal with a grappler's double leg takedown, which
is one of the most common methods grapplers employ to take the fight
to the ground.
Also, this method has been mentioned more than once in previous
newsletters, yet there are still many who overlook it because of
its extreme simplicity. That being the case, I will describe the
technically correct method of doing a double leg takedown so that
you can perform the movement on a training partner and experience
the effectiveness of the counter for yourself.
Very frequently, the shooter simply places his head down and literally
falls into the standing opponent, smashes the opponent's legs together
and simply drives through in the same manner as a "football tackle",
all the while sacrificing his own balance. This works in the NFL
where the running back is simply trying to evade you, not guillotine
your throat (also note that "clothes lining" is still illegal for
the defense--and for offensive linesman as well). For the purposes
of this newsletter, the tackle will not be utilized.
How to Do the Double Leg Takedown Breakdown...
For the preface, I'd like to add several important points:
1. This is supposed to be an explosive movement occurring in no
more than 2 seconds as it should ideally only be performed within
touching range.
2. This movement is supposed to happen anytime the standing man's
balance is shifting and in motion.
3. As you perform this demonstration with your training partner,
the second point won't be factored in for several reasons.
A. The Sphere of Influence, "Attack the Attacker" methodology
and KCD's foot-work cancels point #2 as we never sacrifice our balance
when stepping. Period!
B. We actually want the movement to work for the demo. In reality,
we simply don't care either way, because we will be using his movements
to our advantage.
The first thing you want to do is lower your level into somewhat
of a sprinters' stance. This is to facilitate an explosive penetrating
step off of the rear foot so that you can go beneath the opponent's
arms and into his hips and legs. At all times, it is important to
keep your head up to avoid the guillotine and to make sure that
your chest doesn't extend beyond your lead knee. Also, keep your
elbows close to your body.
The point of having your elbows close to your body is to prevent
under hooks, which could allow one of those cool grappling moves
like an Inverted Iron Cross or Crucifix; basically any move where
the attacker takes control of the shooter by hooking under his armpits
and uses the shooter's momentum to roll him over or even roll over
him to gain control.
What you are aiming to do is get mechanical leverage by hitting
the standing man where he bends. Your hands will pull behind his
knee and your shoulder will ideally hit him at his hips.
For the remainder of this description I will quote "Winning Wrestling
Moves" by Mark Mysnyk, Barry Davis and Brooks Simpson:
You can penetrate by stepping either between your opponent's legs
or to the outside of them. If stepping between them, step your left
foot [penetrating foot] at least as deep as both of his feet and
move your head just to the outside of his left hip [opposite side
of your penetrating foot]..Your shoulders should always be over
your lead knee as you shoot in. For further penetration, keep driving
into your opponent and go down to your left knee [same knee as penetrating
foot], stepping your right foot up to the outside of his left foot
[opposite side of your penetrating foot]. Ideally, you will lift
him or finish him right away. [Important Note: In the book, there
were several other finishes to a double leg takedown which I've
decided not to include because the counter nullifies them all without
even trying.]
...And Why It May Not Work
In Guided Chaos (KCD), the above move is extraordinarily easy to
deal with. First of all, if you resist the grappler's energy, you
are actually giving the grappler the structure to push, pull and
lift you using his leverage, strength and momentum. Here again,
you just use the liquid body/solid body concept.
When he pulls behind your knees, instead of trying some cool Guillotine
or Inverted Iron Cross, simply go with his energy and pull your
legs up toward your chest with all of your might as you fall to
the ground while simultaneously and immediately going straight for
the eyes with your hands by grabbing and using the head, or if necessary
the ears as handles. In reality, you would gouge as deeply as humanly
possible into his eyes with all of your might. But for training
purposes, you are going to simply make sure you touch the eyes and/or
gain head control. If the situation warranted it in a street attack,
you would utilize head control to instantly torque his neck off.
By the way, you may fall on your side or your back, doesn't matter.
Despite the fact that we do Dynamic Iron Palm (Slam Bag) Training
and understand that extreme pressure or penetration into the eyes
could effectively end the fight immediately, we don't ever rely
on one "magic blow" whether we are standing or on the ground.
We are fully aware that gouging someone in the eye will cause them
to fight like mad men if we don't turn their lights off or at least
gain head control. They will literally buck and thrash like a wild
animal, if for nothing else than to relieve the pressure.
(John Perkins tells the story in the book Attack Proof where he
was being attacked by a monstrously string perp. and the only thing
he could get free was his pinkie which he proceeded to grind into
his attacker's eye, driving him into convulsions.)
That's fine because that's what we want. Why? Because all the time,
we simply wanted to force him to free our legs, which we've been
trying to free the entire time anyway, using our leg strength vs.
his arm strength. From here, we will use our boots as sledgehammers
and shredders in an extremely ballistic manner, using each and every
part of his body as the target until we can get away or he's incapacitated.
One way or another, there will be no grappling. Period! If he decides
to grab one of your legs while you are kicking (though he shouldn't
have the strength to if you're moving correctly), use the concept
of Shortening the Weapon, jack knife your body bringing one or both
knees to your chest and then shoot them out, smashing his bones
with your boot heels or scraping them off like putty, whether it's
his arms or his skull. Same concept applies for single leg takedowns,
makes no difference.
Destroy, Don't Grapple
By the way, this move is really supposed to only happen when going
to the ground is inevitable, which brings me to my next point. Sprawling
is cool for the ring, but in a street fight we want to end the fight
as soon as possible. If you have the space to sprawl, you would
be better off avoiding entanglement and instead performing multiple,
repeated drop strikes on him at full force. Believe me; he'll regret
he ever fought you after that. The harder and faster he comes in,
the more damaging the punishment.
Remember, the whole point of grappling is control. This is a game
that 2 must play at the very least and a dead end at worst. We don't
want to engage our opponent any longer than necessary. Rather than
suppressing his motion, react to his contact like he's covered in
his own vomit or as if his skin is red hot. Or use this analogy:
treat his contact as if he was a hot potato that you had to carry
across a long room--you can't hold it, but you can't drop it either.
Do not make the mistake of over-committing by grappling. Touch,
release, evade, rip, tear, shred, gouge, bite, stomp, run away and
go home...alive.
Because of the simplicity and the fact that this stuff frees your
mind for real fighting, a person can train grappling for love or
competitive purposes and still train these concepts for non-competitive
situations.
To be continued…
Next: The conclusion of this series of articles on ways to ruin
your self-defense training, including "Providing Structure," "Street
Sparring," "The Flaw of Clinching," and "Reactive Freedom."
About The Author
Ken Freeman is a 1st degree Black Belt in Guided Chaos (Ki Chuan
Do), the adaptive, free-form internal art created by former forensic
homicide investigator John Perkins. He is the leader of the Chicago
KCD Training Group. See http://attackproof.com/
More articles and DVDs can be found at http://www.attackproof.com/FREE-self-defense-NEWSLETTER.html
Article Source: JKD Street Combat
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